
GTA 6: Take-Two CEO Breaks Down How the Second Delay Decision Was Made
In an interview with WSJ Tech, Strauss Zelnick revealed the behind-the-scenes story: executive Jennifer Colby asked for more time ten days after a board retreat, and he agreed without hesitation.
The call that decided the second delay
Strauss Zelnick, CEO of Take-Two Interactive (Rockstar Games' parent company), gave unprecedented details about how the decision to delay GTA 6 a second time was made, in an interview with the Wall Street Journal's WSJ Tech program.
According to Zelnick, executive Jennifer Colby asked for more development time ten days after a company board retreat. He described the decision to grant the delay as immediate: "it was not a nice-to-have, it was a must-have."
A behind-the-scenes angle, not new game info
The interview offers a rare glimpse into the internal management dynamics behind one of the industry's most talked-about decisions this year, but reveals no new information about the game's actual content — the focus is entirely on process.
Frequently Asked Questions
Who is Jennifer Colby?
According to Zelnick's WSJ Tech interview, Colby is the executive who requested more development time, leading to GTA 6's second delay.
Did Zelnick reveal any new information about the game itself?
No — the interview covers Take-Two's internal decision-making process, not GTA 6's content, mechanics, or features.
Did Zelnick hesitate to grant the extra time?
By his own account, no — he described the decision as a "must-have," not a discretionary option.
Ao comentar, você concorda com a Política de Comentários.